Archive for the “Patch Update” Category

Patch 1.45.0

Stealthing assassins, rampaging rhinos, and gigantic floating machines? SAGA’s battlefield just got a little more interesting. With the recent launch of the Unit of the Week program, potential new allies and unfamiliar foes are appearing all the time.

The preliminary wave of units kicked off with the great dragon, which is not only the game’s first neutral flying unit, but also its first ultra-rare. Six faction-specific cards of varying rarities followed. Here’s a quick peak at some of the new warriors:


Great Dragon – Ultra Rare

Special: Units in target area (30m) suffer 35-165 damage, -25 morale, and -20% DR for 30 seconds.


Dark Elf Assassin – Uncommon

Special: Assassins are invisible, movement -50%. First attack guaranteed hit at 200% damage.


Flying Fortress – Rare

Special: Drops hand cannoneers or hunters (25m) onto the battlefield for 120 seconds.


Humongous Ballistary – Uncommon

Special: Unit gains +100% range and -10% AR for 30 seconds.


Treant Warrior – Uncommon

Special: Treant Warriors are immobile, gain 1000% DR, and heal 500-750 HP for 45 seconds.


Giant Magi – Uncommon

Special: (passive) Enemy units in 20 yard range take -1% DR every 3 seconds.

(active) Enemy units in target range are sucked into the center of the target.


War Rhino – Uncommon

Special: (passive) Abomination has a +100% AR, +100% Damage, and +100% DR against infantry.

These are the newest units so far. Players have enjoyed the new units in this first wave. Saga are going to continue making new units, but listening to players’ reaction, they’re not going to release them one at a time. Stay tuned for information on upcoming cards, because you wouldn’t want to miss hero-class units, revolutionary new spells, and powerful new allies for each faction.

Some quick updates:

-> War Faction have been all re-dressed so they are more distinguishable than the orcs. Not only their armor and attire, but also their buildings.

-> At last, the spell system has been modified and updated:

  • Spells ranks have been standardized. Uncommons now go up to 10 ranks, and rares go up to 5.
  • The cost for spell creation is 5 CP, plus an additional CP for each rank (max cp for uncommons is 15C. For rares it’s 9 CP).
  • The strength of effect and/or size of target of many spells has been increased at maximum rank. This is balanced by greater god favor requirements for higher spells ranks.
  • All nations begin with a max of 100 god favor, and will gain an additional 10 god favor per level (450 god favor max).
  • Spells are now one-time use during battle.

Remember to update your client to see and use all these changes! ;)

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The Undead!

The Undead faction has been released and I’ve been playing around with them for some time now…
There are over 20 new units and the SAGA world has been expanded to incorporate this new faction of the Brotherhood.

Here’s the new map:

All the Undead quests have been implemented in the story line of the SAGA and can be played.

Here’s a small glimpse at the Undead Units and Spells:

Abomination – Rare

Special: (passive) Abomination has a +100% AR, +100% Damage, and +100% DR against infantry.

Bonewagon – Uncommon

Special: (passive) Bone Wagons have a +100% AR, +100% damage, and +50% DR against mounted units.

Deathbringer – Rare

Special: Plague Shot – Enemy units in target radius (15m) suffer -50% to attack and movement speed for 20 seconds. Cooldown: 30 seconds.

Diabolist – Uncommon

Special: Balefre – Units in target radius (15m) suffer 20-30 damage per Diabolist. Cooldown: 90 seconds.

Forsaken Rider – Uncommon

Special: Forsaken Charge – Unit gains +50% movement speed and +50% damage for 30 seconds. Cooldown: 90 seconds.

Forsaken Warrior – Uncommon

Special: Regeneration – Forsaken Warriors gain 4050 hit points. Cooldown: 60 seconds.

Humongous – Uncommon

Special: Cleave – Unit gains +200% AR and does +200% damage for 10 seconds. Cooldown: 60 seconds.

Lich – Rare

Special: Fear – Unfriendly units in target radius (25m) suffer -100 morale and -15% movement speed for 15 seconds. Cooldown: 30 seconds.

Necromancer – Uncommon

Special: Mending – Friendly troops in target radius (25m) heal 45-50 hit points per Necromancer. Cooldown: 120 seconds.

Shadow Dragon – Rare

Special: Unholy Reversion – Shadow Dragon gains 600-1000 hit points and suffers -25% AR for 30 seconds. Cooldown: 90 seconds.

Undead Arbalister – Uncommon

Special: Poison Bolt – Target unit suffers -5% attack speed and -2% movement speed per Arbalister for 30 seconds. Cooldown: 90 seconds.

Undead Archer – Uncommon

Special: Fell Shot – Target unit suffers 5-7 damage and -4% movement speed per Archer for 30 seconds. Cooldown: 60 seconds.

Undead Knight – Uncommon

Special: Shadow Shift – Unit teleports up to 150m. Cooldown: 60 seconds.

Undead Pikeman – Uncommon

Special: None Shall Pass – Pikemen and all nearby units (15m) are unable to move for 1 second per pikeman. Cooldown: 60 seconds.

Undead Raider – Uncommon

Special: Cursed Volley – Enemy ranged units in target radius (30m) suffer -3% movement speed and -4% attack speed per Raider for 30 sec. Cool: 60 sec.

Undead Reaper – Uncommon

Special: Dripping Wounds – Target unit suffers -5% DR per Reaper for 30 seconds. Cooldown: 75 sec.

Wight – Uncommon

Special: Chilling Winds – Flying units in target radius (25m) suffer -6% DR and -12% movement speed per Wight for 30 seconds. Cooldown: 60 sec.

Creeping Dread – Uncommon

Rank 1: 10 CP, Warm 30, Cool 120, Cost 25

Each troop in target radius (15m) suffers -25% movement speed for 30 seconds.

Earth Fire – Rare

Rank 1: 25 CP, Warm 90, Cool 180, Cost 40

Unfriendly units in target radius (15m) suffer 15-25 damage every 3 seconds for 45 seconds.

Fell Trance – Rare

Rank 1: 15 CP, Warm 45, Cool 180, Cost 15

Unfriendly target unit cannot move or attack for 9 seconds.

Horror – Rare

Rank 1: 10 CP, Warm 0, Cool 120, Cost 20

Units in target radius (15m) suffer -50% AR for 30 seconds.

Regeneration – Uncommon

Rank 1: 30 CP, Warm 30, Cool 120, Cost 30

Target friendly unit heals 35-60 hit points every second and suffers -50% AR for 30 seconds.

Visions of Death – Rare

Rank 1: 20 CP, Warm 60, Cool 120, Cost 40

Units in target radius (15m) suffer -35 morale.

Yesterday, a new patch was released – Patch 1.44.3
This patch has some fixes and updates, quest changes, and units balancing.
Update your software so you can have these fixes.

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On the 25th July, patch v1.42.3 was issued.

Here are some important fixes:

  • Fixed PvP building bugs. Garrison, gatehouses, and attacking should now all work as expected!
  • Gift system revamped to be more user-friendly and less confusing.
  • You can now undo the building things during that session. After relogging or crashing, your undos are reset.
  • You are now able to rotate already placed buildings by right-clicking (soon to be a GUI button).
  • Peasants cap determined by how many territories you have, 100 for city and 50 for each territory.

Domain:

  • Move to Wilderness tooltip updated.
  • Build dialog is now considered a HUD element and will stop mouse clicks.
  • Clearing your nation will now sell off all buildings under construction, refunding exactly as if the player destroyed them manually.
  • You can no longer clear your nation if you have any damaged buildings.
  • Gatehouses only take up places they appear to.
  • You can now select buildings if you can see them.
  • Building cursor will not show up in dialog windows.
  • You will no longer be notified that you don’t have enough resources to build anything.

Battle:

  • You can no longer get XP from killing your own units.
  • Flying units will no longer flock around large units.
  • In a 4 player PVP, if one of the players exits/surrenders in during placement, the others do not have to wait for the timer to run out.
  • Units will no longer spawn in unpathable regions during Raids.
  • During a Raid, you can now only deploy troops around the edge of the map.
  • Large troops will no longer twitch when they are attacking an enemy.
  • You cannot move your own units when you have a unit from another army selected.
  • When a computer unit is sieging a building and it’s siege is broken, it will not continue trying to siege that building.

Miscellaneous:

  • Trade notes are now subject to the dirty word filter.

Make sure you update your game to include these fixes :)

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